Marksman Handbook!
Marksman Handbook!
The Marksman team consists of highly trained members. These people consist of Gold Command, SCO-19 command, Tactical Rifle Officers. The sniper rifle that has been granted to us is the Remington 700. A Bolt-action rifle. Its high power, range and accuracy make it a perfect choice for high intensity situations.
On top of your regular day-to-day duties within SCO, the TRO is the next step up within our division, the main difference being that you are now allowed to carry a Sniper Rifle. This perk is something taken very seriously and if used improperly, will be removed from you with immediate effect as well as the relevant punishments being handed out.
On top of your current arsenal of weapons, as stated before, you now have access to our Remington-700. Yourself, as a TRO, are now part of our marksman team and you can now authorise things such as a critical shot (more below).
Sniper Rules
When using a sniper you must follow the rules set by SCO Command, Gold Command and Management for its use. Below you will find a list of requirements for when you may or may not use your sniper.
You can use your sniper if there is an active sniper present (i.e. Mosins & SVDs) but you must take a realistic approach to the situation. For Example, using cover, and standing still behind a car to take the shot, not running around doing quick scopes, like call of duty.
Another time you may use your sniper is during critical shot situations at store robberies or hostage situations and heists which may require it.
The required distance for the sniper to be used in any other circumstances with initiation is not set in stone, but you must be at a reasonable distance and/or a reasonable sniper location (i.e. on top of a building). A reasonable distance is about 100m, but can also be a little under depending on the situation.
Equipment
TRO:
As a TRO (Tactical Rifle Officer) you have the perks of carrying normal police equipment (Taser, Glock, Baton and a Flashlight) and an SMG + Sniper Rifle. Even though you are AR trained, you must stick to an SMG whilst carrying a sniper rifle. If you wish to carry an AR instead, you may do so without carrying the sniper rifle.
STRO:
As a STRO (Specialist Tactical Rifle Officer) you are seen as the ultimate officer, and we believe you possess the required skills to take the next step. Just like TRO you will always carry your normal police equipment (Taser, Glock, Baton and a Flashlight), but also an AR + Sniper Rifle. This means that as a STRO you will no longer need to stick to an SMG whilst carrying a sniper rifle.
You may have heard the reference of a Critical Shot previously, essentially, this is a procedure practised by our TRO+ officers. To sum it up, if any of our officers meet a situation in which there is no viable outcome that doesn’t involve a shootout, this is where a critical shot comes in. It allows us to gain control of a situation before the suspects have the chance to harm any civilians or any other officers for that matter. This works hand-in-hand with ground units as once communicated, both sets of units can move in simultaneously and apprehend/take control of anyone else within the area.
Ensure the target is situated in an open, non-obstructed area (there is leniency - to a degree, but this is mainly at the discretion of the TRO and that of their capabilities)
When authorising the critical shot you must ensure the target is stood still with no risk of injury to the hostage whatsoever.
To authorise the shot, you must communicate in both radios/teamspeak and in game with “Critical shot authorised”. An officer will have to say it to the criminal, and an officer will need to say it on the radio.
You must have a valid reason, for example, the hostage taker is refusing to negotiate or constantly making unreasonable demands.
IF THE HOSTAGE TAKER IS COMPLIANT AND IS COOPERATING, THERE IS NO NEED FOR A CRITICAL SHOT TO BE EXECUTED - YOU MAY STILL TAKE PRECAUTIONS AND SET UP YOUR SHOT AS USUAL
THE REQUIRED DISTANCE TO USE A SNIPER AGAINST WEAPONRY OTHER THAN OTHER SNIPERS IS 100M. YOU CAN MAKE SURE YOU ARE OUT OFF 100M BY USING THE SNIPER DISTANCE MEASURED LOCATED IN THE F2 MENU.
A CRITICAL SHOULD NEVER BE AUTHORISED WITHIN AN ENCLOSED SPACE SUCH AS A BUILDING.
ANY FORM OF MISUSE WILL RESULT IN THE RELEVANT/APPROPRIATE PUNISHMENTS BEING HANDED OUT.
BECOME SUBJECT TO PUNISHMENTS VIA STAFF WHICH IN TURN RESULT IN REMOVAL FROM TRO.
IF YOU ARE OUTNUMBERED, YOU CAN’T PERFORM A CRITICAL SHOT IF THERE IS MORE THAN ONE HOSTAGE TAKER. (RATIO (1:1 TRO:HOSTAGE TAKER)
A Sniper weapon should never, under no circumstances be used in doors, whether this is a hostage situation or disarming. Indoors also includes all bunkers. If found to use a sniper indoors, you will be punished accordingly
When performing a critical shot, you must take your surroundings into consideration. Listed below will be examples of obstructed critical shots, and clear critical shots. To perform this shot correctly, It is crucial that you find an alternative vantage point, and reposition yourself.]
(In this image, you can clearly see the advertisement board is obstructing your line of view, and would be ineffective as you cannot grasp a visual of the full scene.
(You can see in this example that there could be the possibility of collateral damage with the civilian being involved in the background, do not authorise the shot if there is the possibility of this)
(In this example, you can see the sniper has lined a critical shot up whilst being indoors. Under no circumstances should this happen)
(This is the preferred type of vantage point, nothing obstructing the view, this won’t be possible everywhere, but your job will be to improvise)